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MTA: Gaming Development Fundamentals
Question No: 11
With regard to a high-level shading language (HLSL) effect file, which two shaders are required for a technique to function properly? (Choose two.)
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vertex
-
Hull
-
Domain
-
Pixel
-
Geometry
Answer: D,E
Explanation: http://msdn.microsoft.com/en- us/library/windows/desktop/bb509635(v=vs.85).aspx
Question No: 12
Which namespace must be included in your XNA code to support a game pad, a keyboard, and a mouse?
-
Microsoft.Xna.Framework.Design
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Microsoft. Xna.Framework. Media
-
Microsoft.Xna.Framework. Input
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Microsoft.Xna.Framework.Net
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Microsoft.Xna.Framework.GamerServicea
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Microsoft.Xna.Framework.Storage
Answer: C
Explanation: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.aspx
Question No: 13
In an XNA Game Studio 4.0 project, what is the name of the process that imports and transforms an art asset from its original file format into a data file that can be loaded at run time?
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Content Processor
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Content Pipeline
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Content Importer
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Content Manager
Answer: B
Explanation: http://msdn.microsoft.com/en-us/library/bb447745.aspx
Question No: 14
Which XNA class contains skeletal animation data when a model file is loaded into memory?
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BoneContent
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Children
-
Parent
-
Animations
Answer: A
Explanation: http://msdn.microsoft.com/en- us/library/microsoft.xna.framework.content.pipeline.graphics.aspx
Question No: 15 HOTSPOT
: 45 HOTSPOT
For each of the following statements, select Yes if the statement is true. Otherwise, select No. Each correct selection is worth one point.
Answer:
Question No: 16
What asset contains the individual frames of a 2D animation?
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A sprite sheet (atlas)
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A texture map
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A graphics palette
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A shader
Answer: A
Explanation: http://msdn.microsoft.com/en-us/library/bb203866.aspx
Question No: 17
You are developing a game for Windows Phone 7.
To maintain a high score list on a web server, which Microsoft .NET class should you use to send and receive data by using a web service?
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PacketReader
-
NetworkSession
-
UdpClient
-
HttpWebRequest
Answer: D
Explanation: http://msdn.microsoft.com/en-us/library/hh221581.aspx
Question No: 18
When loading an XNA Texture2D asset, what type of parameter should you pass to the Content.LoadQ method?
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The alpha value that must be applied to the bitmap asset
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The directory in which the bitmap asset is stored
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The mesh on which the bitmap asset will be loaded
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A string that contains the name of the bitmap asset
Answer: D
Explanation: http://msdn.microsoft.com/en-us/library/bb197848.aspx
Question No: 19
: 58
You plan to write an XNA code segment in C# to reverse the direction of the ball when it collides with a screen boundary.
You write the following code segment.
When you run the code, you discover that sometimes the ball gets stuck at the boundary resulting in a ping-pong effect back and forth.
What error causes the ping-pong effect?
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The failure of the code to speed up the ball while it is reversing the direction
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The failure of the code to reset the ball#39;s position to the boundary on collision
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The failure of the code to wait one frame before reversing the direction of the ball
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The failure of the code due to accumulated math errors that break the collision detection
Answer: B
Question No: 20
A row major matrix means that the translation vector is stored in the:
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last row.
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first row.
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last column.
-
first column.
Answer: D
Explanation: http://msdn.microsoft.com/en-us/library/bb203910.aspx
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